AMD Raven Ridge 8GB vs. 16GB Reserved Memory Benchmark & Explanation


We just lately took our first take a look at AMD’s Raven Ridge desktop APUs after a grueling 4 day grind of benchmarking the Ryzen 5 2400G and Ryzen 3 2200G. Although each chips have been spectacular on that preliminary run, there is nonetheless plenty of knowledge that we might like to hide, together with deeper overclocking exams.

However, since posting the evaluate, a couple of questions have popped up and the one who I have almost definitely noticed probably the most revolves across the Vega GPU’s reminiscence allocation.

Unlike a normal discrete graphics card, maximum built-in answers should not have their very own devoted reminiscence. For instance, a Vega 64 has 8GB of devoted reminiscence the place it might probably retailer knowledge after which get entry to it briefly when it must. Because this can be a high-end graphics card, no longer simplest it has a big 8GB buffer however the bus it makes use of to get entry to this reminiscence may be rather rapid. HBM2 supplies a 2048-bit vast bus that with the reminiscence clocked at 1.25GHz lets in for a bandwidth of 483GB/s.

Further down the meals chain, like on the backside, you can to find graphics playing cards such because the RX 550. Because the compute efficiency for this card is round 9 occasions decrease, it does not require this kind of huge bandwidth or an 8GB reminiscence buffer both. In reality, the RX 550 may just simplest benefit from part that capability and in these days’s video games the cardboard works as smartly with a 2GB buffer. Regardless of capability even though, it makes use of reminiscence clocked at 1.75GHz and with a 128-bit vast bus can also be fed knowledge at 112GB/s.

Shifting knowledge out and in of device reminiscence is considerably slower than VRAM.

So a normal RX 550 has a 2GB reminiscence buffer that may shift knowledge at a height price of 112GB/s. Now if a sport calls for 3GB of VRAM however you simplest have 2GB, some sport belongings spill over into device reminiscence (RAM). I lined this in a little bit extra element quite just lately that investigated how a lot RAM avid gamers want.

Shifting knowledge out and in of device reminiscence is considerably slower than VRAM. The Raven Ridge APUs for instance are restricted to a reminiscence bandwidth of round 35GB/s for device reminiscence when the usage of DDR4-3200. So on the subject of the RX 550, it has a bandwidth of 112GB/s when having access to knowledge in the community the usage of the VRAM, but if having access to knowledge from device reminiscence it is restricted to 16GB/s (PCIe x16 restrict), which is to mention that it takes no less than seven occasions longer to procedure the similar knowledge.

If your pc runs out of device reminiscence, sport belongings are then moved to the native garage software — which means your laborious pressure, or optimistically SSD — and relying on how briskly that software is and the way closely it is hit with knowledge, you’re very prone to see a noticeable dip in framerate at this level because the bandwidth can be lowered to round 500MB/s with a SATA SSD.

Keeping all that knowledge in thoughts, be aware once more that the built-in graphics chip within the Raven Ridge APU has no native reminiscence. We’re stressing this as a result of some built-in GPUs just like the Vega M graphics in upcoming Intel Kaby Lake-G processors do have their very own devoted reminiscence and this very much complements efficiency, however it is also a lot more expensive.

Since AMD’s Raven Ridge APUs are price range answers, it wasn’t sensible to incorporate HBM2 reminiscence. So and not using a devoted VRAM, it is based solely on device reminiscence this is limited to bandwidth of round 35GB/s when the usage of DDR4-3200.

Of direction, bandwidth is simply a part of the problem right here, reminiscence capability additionally performs a key function. A device with a base type Radeon RX 550 and 8GB of DDR4 reminiscence successfully has 10 GB of overall reminiscence. But when the usage of the built-in Vega 8 or 11 graphics within the Raven Ridge APUs, you will have 8GB of reminiscence that must be shared between the CPU and GPU.

Generally, Windows does a just right process of managing reminiscence and prioritizing packages for perfect effects, however no less than some portion of your device reminiscence might be allotted to the built-in graphics. Raven Ridge APUs use one way known as Unified Memory Architecture or UMA for brief.

Most present AM4 motherboards permit you to set the reminiscence measurement someplace between 64MB and 2GB. Depending on what measurement you choose, this will likely decide the utmost quantity of device reminiscence this is allotted solely to the Vega graphics. Once allotted, it might probably simplest be used as graphics reminiscence and can not be available to the working device or packages.

Now that is the place I am seeing a little bit of bewilderment and incorrect information. Some individuals are claiming that for perfect effects reviewers must take a look at with the body buffer set to the utmost measurement and at the moment that is 2GB. However, this is not essentially true and as we are about to determine, maximum of you who’ve constructed or are making plans to construct a Raven Ridge device will wish to do the exact opposite.

You are a ways settling on absolutely the minimal quantity of device reminiscence that you’ll, as a result of as I mentioned, when you allocate a portion of your device reminiscence to the graphics processor, that is all it may be used for.

If you cross overboard right here, then whilst operating duties that do not require a lot video reminiscence in Windows you are going to have an important chew of idle reminiscence that can not be used. If you have been to choose a 2GB buffer on a device that has 8GB of DDR4 reminiscence, that will imply you’ll simplest have 6GB of device reminiscence to be had.

I would not counsel opting for a 2GB buffer even supposing you sought after most efficiency in video games. As I mentioned previous, when gaming, as soon as the graphics reminiscence or VRAM fills up, sport belongings are then loaded into device reminiscence anyway and the Raven Ridge APUs the usage of device reminiscence solely, so without reference to whether or not you allocate 64MB or 2GB, it does not truly subject.

If a sport requires 2GB of video reminiscence however you’ve gotten simplest allotted 64MB, utilization nonetheless spills over into the shared RAM and since it is the entire similar reminiscence the bandwidth stays the similar and so does the efficiency. Windows manages this rather well so through allocating 2GB you are simply proscribing the working device’s talent to control device reminiscence optimally.

When seeking to make sense of why AMD used to be providing a 1GB and 2GB body buffer, I to begin with concept that perhaps through booking a certain quantity of reminiscence, say 2GB, this is able to make sure most gaming efficiency because the working device don’t have to shuffle issues round, particularly when the usage of 8GB of RAM as opposed to 16GB or extra.

However, after trying out quite a lot of configurations I discovered this had little to no have an effect on on gaming efficiency, undoubtedly not anything you’ll realize when gaming. Using each 8GB and 16GB of dual-channel DDR4-3200 reminiscence with the very same timings, I discovered no actual efficiency distinction between booking 64MB or 2GB of device reminiscence for instance. I examined part a dozen fashionable titles that every one name for round 2-3GB of VRAM at 1080p the usage of low to medium high quality settings.

Rather than take a look at the part a dozen titles I have examined, all of which display the very same factor, I am simply going to position up the Battlefield 1 effects at 720p and 1080p, along side some further trying out with Metro: Last Light. As you’ll see with BF1, the entire effects are inside the margin of error for a 3 run moderate and we aren’t simply speaking concerning the moderate body price but additionally body time efficiency as smartly.

The 2GB configuration used to be as much as 9% sooner when evaluating the 1% low effects, but when we settle for that there is a +/- 1fps margin of error right here the variation might be as small as 3%. In any case it wasn’t imaginable to identify this distinction when in reality enjoying the sport and Battlefield 1 used to be one of the crucial few video games to turn any more or less measurable distinction.

I won a couple of stories that Metro: Last Light noticed an enormous efficiency uplift when going from 512MB to 2GB and despite the fact that I finished trying out with this name about 3 years in the past I assumed it will be atypical if true so I made up our minds to test it out. This sport makes use of little or no reminiscence and right here we noticed no distinction in efficiency when evaluating the typical body price at 720p and 1080p, the similar used to be true for the body time effects as smartly.

Given what we mentioned in the past prior to entering the effects, this truly should not marvel any individual. Regardless of whether or not the Vega GPU is having access to knowledge by way of the allotted reminiscence or no longer, if it is nonetheless the usage of device reminiscence and is restricted to the similar bandwidth, round 35GB/s on this case.

In reality, we will be able to take a look at this slightly extra carefully. Using the AIDA64 GPGPU benchmark software we will be able to measure learn and write efficiency between the CPU and GPU, successfully measuring the efficiency the GPU may just transfer knowledge out and in of its personal software reminiscence into the device reminiscence. This is also known as Device-to-Host Bandwidth.

More importantly, for what I wish to display, we will be able to additionally take a look at reminiscence reproduction efficiency. This take a look at measures the efficiency of the GPU reminiscence through copying knowledge from its personal software reminiscence to every other position inside of the similar software reminiscence. So on the subject of the RX 550 that will be the onboard GDDR5 reminiscence, however on the subject of the Raven Ridge APUs, it is the device reminiscence.

Here we will be able to see that with 64MB of RAM allotted, the Vega 8 GPU within the 2200G has a throughput of 33.4GB/s when copying knowledge from inside the device reminiscence, and that’s the reason just about in keeping with the 35GB/s the CPU cores have when having access to the DDR4-3200 reminiscence.

If we build up the allocation measurement to 2GB, this has no have an effect on on bandwidth and as a substitute in keeping with a median of 3 runs we noticed a slight lower however this is inside the margin of error. Given how lengthy this take a look at takes it is secure to suppose we’re moving smartly over 2GB of knowledge so it isn’t simply benchmarking inside the allotted buffer. Then if we take a look at the RX 550 which has a theoretical height bandwidth of 112GB/s we see on this take a look at it used to be just right for 88GB/s. For comparability, I benched a Vega 56 and this type hit 321GB/s with a theoretical height bandwidth of 410GB/s.

So the entire proof means that environment the iGPU allotted reminiscence buffer past 64MB is useless and on methods with restricted RAM, even a little bit silly. That mentioned, whilst I have examined rather a couple of video games and packages now, I have not take a look at all of them and naturally I will not be able to as there merely are not sufficient hours within the day.

The simplest explanation why I will be able to see why you could wish to build up the reserved reminiscence buffer is for video games that wish to come across a certain quantity of VRAM prior to they are going to load. We’ve noticed video games with in-built safeguards that would possibly not will let you load them with out assembly a minimal spec. It’s irritating as the sport developer is not saving any individual from the rest, undoubtedly no actual hurt, as a substitute they’re simply inconveniencing avid gamers that almost definitely have applicable however are ready on a motive force replace to fortify detection.

I be expecting that AMD will all the time ship drivers to resolve a lot of these problems for brand spanking new video games if and after they stand up, however we may see scenarios the place within the intervening time avid gamers can build up the allocation to fulfill the VRAM necessities, letting them load into the sport. So in need of attainable compatibility problems, I will be able to’t call to mind any the reason why you’ll wish to sacrifice greater than 64MB of reminiscence to the GPU, however perhaps you guys have some concepts.

Please additionally be aware that 64MB may well be an excessive instance, perhaps err at the secure facet and set it to 512MB. Or you must simply cross with 64MB and wait until you run into a subject and in case you do please tell us about it. At that time, you might simplest must reboot the device, build up the allocation after which load again into Windows.

Since maximum APU customers might be the usage of two 4GB reminiscence modules for an 8GB capability, particularly the ones purchasing the extremely just right price Ryzen 3 2200G for $100, the ones customers will wish to save as a lot reminiscence as imaginable and telling them to lop off 1-2GB for the Vega GPU turns out like truly dangerous recommendation in keeping with my findings.

Circling again to the time when I used to be speaking about seeking to make sense of why AMD used to be providing up a 2GB body buffer, there is even been communicate that AMD is pushing board companions to provide a 4GB possibility. But why, AMD? Why give your consumers the power to degrade their revel in for your spectacular Raven Ridge APUs?

Well, the reason being easy, advertising and marketing. AMD has to play the sport of numbers. Saying 2GB or as much as 2GB of graphics reminiscence sounds higher than 64MB. That mentioned, AMD does not seem at this level to be promoting Vega 8 and Vega 11’s reminiscence spec. Maybe this will likely begin to pop up as soon as the corporate nears the release of 4GB allocation.

As we have been hanging ultimate touches in this function and our trying out, we were given in contact with AMD and after giving them our effects they are having their engineers having a look into it. AMD tells us they’re trying out quite a lot of video games and we’ve additionally examined past what you notice right here.

For probably the most section we noticed little or no distinction. At maximum, averages range through as much as 5% in some circumstances however it’s most commonly 3% or much less. You might achieve an additional 2-3 fps the usage of 2GB hostile to 64MB in the most efficient case state of affairs, however Raven Ridge is far more interesting at the low finish if I will be able to have virtually all 8GB of my device reminiscence when the usage of packages in Windows, slightly than simplest 6GB.

So for customers with 8GB or much less RAM you are with the 64 – 512MB choices. Just observe a small overclock to realize a couple of further frames when you wish to have them.