WITH millimeter-wave technology uses, to VR headsets wireless


Virtual reality platforms from major players such as HTC and oculus VR make first generation finally on the promise of virtual reality commercially available albeit with significant restrictions have delivered.

As they are today, the HTC must be held to drive Vive and oculus rift to a reasonably fast PC, the experience. Fortunately, there are a small army of researchers, the sheer amount of computing power needed engineers and developers who tirelessly reduce both to drive flagship class VR platforms and is perhaps even more important, which cut the cord.

An add-on device for the Vive TPCAST announced. HTC recently, called a platform-specific third-party accessory, which is available to a very limited extent available.

Researchers from the MIT computer science and Artificial Intelligence Laboratory (CSAIL), are now working on a solution of their own, the each wired headphones will transform into a wireless solution.

Dubbed “MoVR”, which uses prototype of the system high-frequency millimeter wave, a much technology with several potential applications touted. However, his major shortcoming is the fact that it doesn’t play nicely with physical obstacles such as walls. Even in an open space, would need to support the sustained data rates necessary for the virtual reality, perfect line of sight between transmitter and receiver. Something as trivial as you move your hand in front of an equipped headphones could disrupt the flow of data.

This disadvantage to overcome, the team most WITH developed MoVR as a programmable mirror the direction of the incoming millimeter-wave Act recognize and reconfiguring itself to reflect the waves in the direction of the receiver via headphones. The team says that its solution can learn the right signal direction within two degrees, so that the angle properly configure it.

The current iteration consists of two directional antennas, less than half the size as a credit card, the phased array to focus to use every one of those signals in narrow beams, which “can be controlled electronically.”

PhD OMID Abari, who wrote a paper on the subject, says future changes could you as small as a Smartphone, so that users create multiple devices in a single space and allow local multiplayer VR.