‘Doom’ Update 6.66 unlocks all multiplayer DLC, revamps development gadget, ditches Hack Modules and extra


Bethesda’s newest patch for closing 12 months’s Doom reboot is a doozie. The fittingly-named Update 6.66 delivers really extensive adjustments to the sport’s multiplayer mode and does away totally with its season move, DLC that has value some gamers up to $39.99 on best of the price of the bottom recreation.

Marty Stratton, Game Director for Doom, printed in a up to date weblog publish that each one 3 multiplayer DLC packs – that’s 9 maps, 3 new weapons, 3 playable demons, new apparatus, armor and extra – at the moment are loose for all. Veteran gamers will obtain a distinct badge spotting their dedication to the sport whilst those who have accomplished the max persona degree will earn a novel Slayer badge.

Bethesda has additionally made over the sport’s multiplayer development gadget. Instead of the present random release gadget, further pieces will now release thru particular leveling necessities and / or in-game demanding situations which can supply a bit of extra consistency and predictability.

All veteran participant ranges shall be reset to 0. Gamers will find a way to fully reset their unlocked development pieces and enjoy the brand new development gadget contemporary or retain the unlocks they have got bought or bought after which release the remainder pieces in the course of the revised development gadget.

Furthermore, Bethesda has changed the oft-criticized Hack Module System with a Runes System this is very similar to the only present in the primary marketing campaign. As such, multiplayer Runes at the moment are power skills earned and incorporated in a participant’s loadout that don’t want to be activated (and don’t expire).

It doesn’t finish there, then again, as Bethesda has additionally overhauled a lot of the in-game HUD to characteristic higher callouts for demanding situations, awards and scoring. Kill playing cards now supply a extra transparent and correct account of ways a demise came about together with the weapon sorts used for the task and the wear and tear doled out. Tweaks have additionally been made to more than a few menus and person interfaces together with post-match summaries.

Doom holdouts can check out the sport totally free on their gadget of selection. The loose weekend for Xbox One players is energetic now and runs thru July 23 at 12 p.m. Eastern whilst PC gamers can fight it out thru July 23 at 4 p.m. Eastern. PlayStation 4 homeowners must wait till subsequent weekend to get their repair – from July 27 at 12 p.m. Eastern thru July 30 at 12 p.m. Eastern, to be actual.

Last however under no circumstances least, Bethesda is providing Doom for simply $14.99 all through the loose play classes. That worth features a virtual replica of the whole recreation with marketing campaign, arcade mode and the entire aforementioned multiplayer DLC. If you might have been that means to select the sport up, now looks as if the best time to take action.

Doom Update 6.66 Patch Notes:


  • Fixed a topic the place textures looked as if it would glow at the participant’s persona.
  • Fixed a topic in Multiplayer the place gamers would respawn frozen originally of a Freeze Tag spherical.
  • Fixed a topic in Multiplayer the place portions of the participant fashion seemed clear in some cases.
  • Fixed a topic the place gamers would disconnect from a tournament below positive stipulations.
  • Fixed a topic in Infernal Run the place choosing up the ball when out of ammo would reason issues of passing or receiving the ball.
  • Fixed a topic with the Multiplayer Challenge “Aimbot Hax” the place Reaper Longshots would now not rely in opposition to problem of entirety.
  • Fixed a topic in Multiplayer with inconsistent energy merchandise spawns on Outbreak.


  • Added rotate on XYZ axis to the Grab Object manipulate controls
  • Added environment to take away community limitation on unmarried participant simplest maps.
  • Resolved more than a few freeze and crash insects.
  • Fixed more than a few matchmaking and foyer problems.
  • Fixed visible insects that outcome from combining particular HUD components
  • Fixed more than a few freezes and crashes with the usage of Campaign Model.
  • Fixed coop crash with Bob and Rotate settings.
  • Fixed worm that led to AI to run into blocking off volumes set to Block Demons and AI Sight.
  • Improved collision problems inflicting AI to partly fall into blocking off volumes set to Block Demons.